Scored entertainment-first on WhatSphere's content-balance model 3
Its director stated on the record that "leroy and Raven will kick your ass, Come to think of it, there are no Japanese characters in the American dramas and movies that I love, but I have never felt…" 1. Its narrative-universality assessment registers 7 of 10 2. Taken together, the content-balance model places it entertainment-first at 10 of 100 3.
- 1Creator statementdirector: "Leroy and Raven will kick your ass. Come to think of it, there are no Japanese characters in the American dramas and movies that I love, but I have never felt discriminated against because of it."Twitter / GGRecon, January 2024 source ↗
- 2Narrative universalityNarrative universality 7 of 10; identity centrality incidental.WhatSphere content assessment. Narrative universality 7/10 -> advocacy signal 33
- 3Content balanceAdvocacy 10 of 100, tier entertainment-first.WhatSphere content-balance model, score_version 1. Narrative universality 7/10 -> advocacy signal 33
WhatSphere presents the sourced record; it does not cast the judgement. Every statement above is drawn from a stored, sourced row — shown beside it — and nothing is asserted beyond what those receipts support.
Synopsis
Tekken 8 is the eighth canon release and tenth overall entry in the Tekken series. The game's story features 32 former and new characters, each with their own narrative that contributes to the overall story. Tekken 8 features upgraded fighting elements and systems from its predecessor, it also introduces brand-new mechanics such as the "Heat" system and "Tornado" hits. Arcade Quest was another addition to their online mode which includes tournaments, arcade features, customizable avatars and specialized currency that is featured throughout the game.
Age: 50 — age-balanced
Quadrant Scores
Audience Representation
What did the audience think? Rate Tekken 8 — every voice counts equally, no account needed. Clean reviews appear instantly.
Put its audience profile side by side with any other title.
Advocacy Over Time in Action
The average advocacy score of Action titles by release year, with this title marked. Higher is more advocacy-driven.
| Year | Average advocacy | Titles |
|---|---|---|
| 1964 | 0 | 2 |
| 1965 | 4 | 3 |
| 1966 | 0 | 4 |
| 1968 | 2 | 2 |
| 1970 | 0 | 2 |
| 1971 | 0 | 4 |
| 1972 | 0 | 2 |
| 1973 | 1 | 9 |
| 1975 | 0 | 3 |
| 1977 | 2 | 2 |
| 1979 | 0 | 3 |
| 1980 | 3 | 5 |
| 1981 | 0 | 3 |
| 1982 | 0 | 5 |
| 1983 | 0 | 7 |
| 1984 | 2 | 11 |
| 1985 | 0 | 7 |
| 1986 | 2 | 10 |
| 1987 | 1 | 14 |
| 1988 | 0 | 4 |
| 1989 | 0 | 10 |
| 1990 | 0 | 5 |
| 1991 | 0 | 9 |
| 1992 | 1 | 8 |
| 1993 | 0 | 11 |
| 1994 | 2 | 14 |
| 1995 | 1 | 11 |
| 1996 | 0 | 9 |
| 1997 | 2 | 13 |
| 1998 | 0 | 10 |
| 1999 | 1 | 13 |
| 2000 | 1 | 11 |
| 2001 | 1 | 20 |
| 2002 | 1 | 17 |
| 2003 | 2 | 14 |
| 2004 | 2 | 19 |
| 2005 | 3 | 18 |
| 2006 | 1 | 23 |
| 2007 | 1 | 18 |
| 2008 | 2 | 22 |
| 2009 | 2 | 9 |
| 2010 | 3 | 8 |
| 2011 | 3 | 12 |
| 2012 | 5 | 10 |
| 2013 | 4 | 16 |
| 2014 | 6 | 9 |
| 2015 | 7 | 16 |
| 2016 | 15 | 9 |
| 2017 | 9 | 17 |
| 2018 | 9 | 20 |
| 2019 | 11 | 18 |
| 2020 | 10 | 13 |
| 2021 | 10 | 25 |
| 2022 | 15 | 32 |
| 2023 | 12 | 25 |
| 2024 | 8 | 31 |
| 2025 | 4 | 35 |
| 2026 | 8 | 16 |
| This title (2024) | 10 | 1 |
● This title (2024): advocacy 10 · explore Action →
Cast & Crew
Bandai Namco Studios (game director)