Made first for young men 1
Masquerade's audience scores lean most toward young men at 94 of 100 1. Its overall reach is rated targeted — targeted reach aimed at a specific demographic segment 2. On content balance it reads entertainment-first at 0 of 100, weighting storytelling over explicit messaging 3.
- 1Audience scoreyoung men 94 of 100 is the top quadrant.WhatSphere audience model, score_version 1
- 2ReachAudience breadth rated targeted.WhatSphere audience model, score_version 1
- 3Content balanceContent balance entertainment-first at 0 of 100.WhatSphere content-balance model, score_version 1
WhatSphere presents the sourced record; it does not cast the judgement. Every statement above is drawn from a stored, sourced row — shown beside it — and nothing is asserted beyond what those receipts support.
Age: 14 — strongly youth-oriented
Quadrant Scores
Audience Representation
Racial audience not shown
Not enough of the cast has a researched race to score this honestly (0% classified).
Why this is blank
Racial audience scores need at least half the actor cast classified. Below that line the page shows this note instead of a number. A blank is not a score of zero.
Faithfulness
Faithfulness not applicable
Faithfulness is scored only for adaptations.
Why this is blank
An original has no source text to compare. The score is left blank rather than shown as zero.
Advocacy
Synopsis
Masquerade (Kasou Taishou) is a semi-annual show on NTV in which various amateur groups perform short skits, which are rated by a panel of judges. Especially in recent years, many of the skits have revolved around clever methods of "faking" cinematic special effects on a live stage. The show is hosted by Kinichi Hagimoto and Katori Shingo. Worldwide, the most famous of these skits, and among the most successful at "fake special effects" was a skit which is widely known as "Matrix ping pong".
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Lineage and popularity
No lineage or popularity yet
This title has no Wikidata match, source work, or Steam player snapshot. A missing snapshot is not zero.
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Advocacy Over Time in Reality
The average advocacy score of Reality titles by release year. Higher is more advocacy-driven.
| Year | Average advocacy | Titles |
|---|---|---|
| 1982 | 0 | 2 |
| 1985 | 0 | 2 |
| 1999 | 3 | 2 |
| 2001 | 0 | 3 |
| 2002 | 4 | 3 |
| 2003 | 2 | 7 |
| 2004 | 2 | 9 |
| 2005 | 2 | 3 |
| 2006 | 3 | 14 |
| 2007 | 3 | 4 |
| 2008 | 1 | 5 |
| 2009 | 0 | 3 |
| 2012 | 3 | 2 |
| 2013 | 0 | 3 |
| 2018 | 3 | 3 |
| 2020 | 0 | 5 |
| 2021 | 4 | 3 |
| 2022 | 5 | 2 |