Wolfenstein: The New Order

2014 · Video Game

Less advocacy-driven than 100% of Adventure titles →
Audience evidenceThe verdict — who this is for, by the receipts

Made first for older men 1

Wolfenstein: The New Order's audience scores lean most toward older men at 100 of 100 1. Its overall reach is rated targeted — targeted reach aimed at a specific demographic segment 2. On content balance it reads entertainment-first at 0 of 100, weighting storytelling over explicit messaging 3.

The receipts — every claim above is sourced
  1. 1
    Audience scoreolder men 100 of 100 is the top quadrant.WhatSphere audience model, score_version 1
  2. 2
    ReachAudience breadth rated targeted.WhatSphere audience model, score_version 1
  3. 3
    Content balanceContent balance entertainment-first at 0 of 100.WhatSphere content-balance model, score_version 1

WhatSphere presents the sourced record; it does not cast the judgement. Every statement above is drawn from a stored, sourced row — shown beside it — and nothing is asserted beyond what those receipts support.

Verified May 31, 2026Scores accuracy-checked against current data.Think a score is wrong? Submit a correction.

Synopsis

Wolfenstein: The New Order is an action-adventure shooter game played from a first-person perspective. It is the semi-sequel to 2009's Wolfenstein, however utilizes very little from the game and drops any direct references to veil or supernatural. To progress through the story, the player battle enemies throughout levels. The game utilizes a health system in which players' health is divided into separate sections that regenerate; if an entire section is lost, the player must use a health pack to replenish the missing health. In combat, a cover system can be used as assistance against enemies. The player have the ability to lean around, over, and under cover, which can be used as a tactical advantage during shootouts and stealth levels. The game gives the player a wide variety of weapon options—they can be found on the ground, retrieved from dead enemies, or removed from their stationary position and carried around.

Young MaleYoung FemaleMature MaleMature Female
Primary audienceOlder Men
Targeted

Quadrant Scores

Young Men
81
Young Women
0
Older Men
100
Older Women
19
Advocacy0
Entertainment

Audience Representation

LGBTQ+
0
Score version: v1Data confidence: 85%How are scores calculated?

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Advocacy Over Time in Adventure

The average advocacy score of Adventure titles by release year, with this title marked. Higher is more advocacy-driven.

25507519522026
Average advocacy score of Adventure titles by release year
YearAverage advocacyTitles
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195942
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196313
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196832
197214
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198313
198418
198502
198603
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198802
198915
199003
199122
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199303
199414
199524
199603
199719
199804
199909
200019
200138
2002110
200338
2004311
2005111
2006111
2007112
200817
200938
2010410
2011210
201266
2013312
2014411
2015612
2016612
2017613
2018523
20191027
2020719
2021833
20221127
20231131
2024735
2025123
2026912
This title (2014)01

This title (2014): advocacy 0 · explore Adventure

Cast & Crew

MachineGames (game director)