Made first for older men 1
Wolfenstein: The New Order's audience scores lean most toward older men at 100 of 100 1. Its overall reach is rated targeted — targeted reach aimed at a specific demographic segment 2. On content balance it reads entertainment-first at 0 of 100, weighting storytelling over explicit messaging 3.
- 1Audience scoreolder men 100 of 100 is the top quadrant.WhatSphere audience model, score_version 1
- 2ReachAudience breadth rated targeted.WhatSphere audience model, score_version 1
- 3Content balanceContent balance entertainment-first at 0 of 100.WhatSphere content-balance model, score_version 1
WhatSphere presents the sourced record; it does not cast the judgement. Every statement above is drawn from a stored, sourced row — shown beside it — and nothing is asserted beyond what those receipts support.
Age: 60 — leans mature
Quadrant Scores
Audience Representation
Racial audience not shown
Not enough of the cast has a researched race to score this honestly.
Why this is blank
Racial audience scores need at least half the actor cast classified. Below that line the page shows this note instead of a number. A blank is not a score of zero.
Faithfulness
Faithfulness not applicable
Faithfulness is scored only for adaptations.
Why this is blank
An original has no source text to compare. The score is left blank rather than shown as zero.
Advocacy
Synopsis
Wolfenstein: The New Order is an action-adventure shooter game played from a first-person perspective. It is the semi-sequel to 2009's Wolfenstein, however utilizes very little from the game and drops any direct references to veil or supernatural. To progress through the story, the player battle enemies throughout levels. The game utilizes a health system in which players' health is divided into separate sections that regenerate; if an entire section is lost, the player must use a health pack to replenish the missing health. In combat, a cover system can be used as assistance against enemies. The player have the ability to lean around, over, and under cover, which can be used as a tactical advantage during shootouts and stealth levels. The game gives the player a wide variety of weapon options—they can be found on the ground, retrieved from dead enemies, or removed from their stationary position and carried around.
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Lineage and popularity
No lineage or popularity yet
This title has no Wikidata match, source work, or Steam player snapshot. A missing snapshot is not zero.
Put its audience profile side by side with any other title.
Advocacy Over Time in Adventure
The average advocacy score of Adventure titles by release year, with this title marked. Higher is more advocacy-driven.
| Year | Average advocacy | Titles |
|---|---|---|
| 1952 | 0 | 2 |
| 1959 | 8 | 2 |
| 1960 | 0 | 2 |
| 1963 | 1 | 3 |
| 1966 | 2 | 3 |
| 1968 | 3 | 2 |
| 1972 | 2 | 4 |
| 1973 | 1 | 2 |
| 1975 | 3 | 5 |
| 1978 | 3 | 2 |
| 1979 | 3 | 2 |
| 1981 | 3 | 2 |
| 1982 | 2 | 4 |
| 1983 | 4 | 3 |
| 1984 | 2 | 8 |
| 1985 | 6 | 2 |
| 1986 | 0 | 3 |
| 1987 | 3 | 4 |
| 1988 | 0 | 2 |
| 1989 | 3 | 5 |
| 1990 | 2 | 3 |
| 1991 | 2 | 2 |
| 1992 | 0 | 2 |
| 1993 | 2 | 3 |
| 1994 | 3 | 4 |
| 1995 | 6 | 4 |
| 1996 | 0 | 3 |
| 1997 | 4 | 9 |
| 1998 | 3 | 4 |
| 1999 | 1 | 9 |
| 2000 | 2 | 9 |
| 2001 | 6 | 8 |
| 2002 | 3 | 10 |
| 2003 | 7 | 8 |
| 2004 | 4 | 11 |
| 2005 | 3 | 11 |
| 2006 | 2 | 11 |
| 2007 | 2 | 12 |
| 2008 | 4 | 7 |
| 2009 | 6 | 8 |
| 2010 | 7 | 10 |
| 2011 | 4 | 10 |
| 2012 | 11 | 6 |
| 2013 | 5 | 12 |
| 2014 | 7 | 11 |
| 2015 | 8 | 12 |
| 2016 | 8 | 12 |
| 2017 | 10 | 13 |
| 2018 | 9 | 23 |
| 2019 | 13 | 28 |
| 2020 | 9 | 19 |
| 2021 | 10 | 33 |
| 2022 | 16 | 27 |
| 2023 | 14 | 31 |
| 2024 | 8 | 36 |
| 2025 | 1 | 23 |
| 2026 | 4 | 24 |
| This title (2014) | 0 | 1 |
● This title (2014): advocacy 0 · explore Adventure →
Cast & Crew
MachineGames (game director)