Scored entertainment-first on WhatSphere's content-balance model 3
Its producer/director stated on the record that "due to the underlying geographical, technological, and geopolitical constraints of this setting, Valisthea was never going to realistically be as diverse as sa…" 1. Its narrative-universality assessment registers 8 of 10 2. Taken together, the content-balance model places it entertainment-first at 7 of 100 3.
- 1Creator statementproducer/director: "Due to the underlying geographical, technological, and geopolitical constraints of this setting, Valisthea was never going to realistically be as diverse as say a modern-day Earth...or even FF14. We…"RPG Site / Anime News Network, November 2022 source ↗
- 2Narrative universalityNarrative universality 8 of 10; identity centrality incidental.WhatSphere content assessment. Narrative universality 8/10 -> advocacy signal 22
- 3Content balanceAdvocacy 7 of 100, tier entertainment-first.WhatSphere content-balance model, score_version 1. Narrative universality 8/10 -> advocacy signal 22
WhatSphere presents the sourced record; it does not cast the judgement. Every statement above is drawn from a stored, sourced row — shown beside it — and nothing is asserted beyond what those receipts support.
Synopsis
A single-player action RPG set in a high-fantasy world where warring nations and powerful summoned Eikons shape political intrigue and personal vengeance. Players control Clive, a former shield bearer whose life is upended by tragedy. Engage in fast-paced, tactical real-time combat that blends heavy weapons, Eikon-driven abilities, and cinematic set pieces. Deeply narrative-driven, the game emphasizes character development, expansive locales to explore, and dramatic boss encounters while offering layered combat customization through combos, parries, and skill upgrades.
Age: 64 — leans mature
Quadrant Scores
Audience Representation
What did the audience think? Rate Final Fantasy XVI — every voice counts equally, no account needed. Clean reviews appear instantly.
Put its audience profile side by side with any other title.
Advocacy Over Time in Adventure
The average advocacy score of Adventure titles by release year, with this title marked. Higher is more advocacy-driven.
| Year | Average advocacy | Titles |
|---|---|---|
| 1952 | 0 | 2 |
| 1959 | 4 | 2 |
| 1960 | 0 | 2 |
| 1963 | 1 | 3 |
| 1966 | 0 | 3 |
| 1968 | 3 | 2 |
| 1972 | 1 | 4 |
| 1973 | 1 | 2 |
| 1975 | 1 | 5 |
| 1978 | 0 | 2 |
| 1979 | 0 | 2 |
| 1981 | 0 | 2 |
| 1982 | 0 | 4 |
| 1983 | 1 | 3 |
| 1984 | 1 | 8 |
| 1985 | 0 | 2 |
| 1986 | 0 | 3 |
| 1987 | 0 | 4 |
| 1988 | 0 | 2 |
| 1989 | 1 | 5 |
| 1990 | 0 | 3 |
| 1991 | 2 | 2 |
| 1992 | 0 | 2 |
| 1993 | 0 | 3 |
| 1994 | 1 | 4 |
| 1995 | 2 | 4 |
| 1996 | 0 | 3 |
| 1997 | 1 | 9 |
| 1998 | 0 | 4 |
| 1999 | 0 | 9 |
| 2000 | 1 | 9 |
| 2001 | 3 | 8 |
| 2002 | 1 | 10 |
| 2003 | 3 | 8 |
| 2004 | 3 | 11 |
| 2005 | 1 | 11 |
| 2006 | 1 | 11 |
| 2007 | 1 | 12 |
| 2008 | 1 | 7 |
| 2009 | 3 | 8 |
| 2010 | 4 | 10 |
| 2011 | 2 | 10 |
| 2012 | 6 | 6 |
| 2013 | 3 | 12 |
| 2014 | 4 | 11 |
| 2015 | 6 | 12 |
| 2016 | 6 | 12 |
| 2017 | 6 | 13 |
| 2018 | 5 | 23 |
| 2019 | 10 | 27 |
| 2020 | 7 | 19 |
| 2021 | 8 | 33 |
| 2022 | 11 | 27 |
| 2023 | 11 | 31 |
| 2024 | 7 | 35 |
| 2025 | 1 | 23 |
| 2026 | 9 | 12 |
| This title (2023) | 7 | 1 |
● This title (2023): advocacy 7 · explore Adventure →
Cast & Crew
Square Enix Creative Business Unit III (game director)